I learn things by rebuilding them.
Design engineer for consumer apps and design systems. I design the product, then I ship the code.
13 years, ten of them as the sole designer of Mutual, the #1 LDS dating app. Now building design systems that engineers and AI agents build from.
Mutual
Co-founder and sole founding designer of the #1 LDS dating app. Ten years owning every surface: UI, brand, design system, research. Responsible for 40,000+ marriages and counting.
Read the case study
Co-founder and sole founding designer of the #1 LDS dating app. Ten years owning every surface: UI, brand, design system, research. Responsible for 40,000+ marriages and counting.

An interactive design system: 3 brands, 6 themes, semantic tokens, and live WCAG contrast. Structured so engineers and AI agents alike can build correct, on-brand, accessible UI from one source.

Field-ops tool that replaced four SaaS subscriptions with one: equipment, fuel, AI-parsed receipts, and crew safety checklists. Built solo in four weeks.

Replaced a $30/month game server rental with a spare PC running eight games, controllable from Discord. Then redesigned the dashboard out of default AI output, with the art direction spec enforced by a script.
“The submission thing right now is just making our lives so much better. I’m so, so grateful.”
Open to new roles. Design engineer, design systems, or senior product design, in Utah or remote. Also taking select client work through Paramore.Design. Get in touch →
Four things I do at depth.
Design Systems
Tokens, components, and patterns built as one source of truth, so the product stays consistent at scale.
Craft
The spacing, type, motion, and states most people skip. The details that make a product feel right.
Mentoring
I raise the bar for the people around me, through critique, pairing, and handing over real ownership.
Ship & Learn
I’d rather build the real thing and watch how people actually use it than debate it in a doc. Shipping fast is how I find what’s true and fix what isn’t.
The best designers I work with get better.
Doing it solo for years taught me how a design function should actually run, but I’m always learning from the people around me. When I bring others in, I’m not handing out tasks, I’m working alongside them to build and standardize a system that can grow and influence everyone, making the work better and better. The best part is watching that happen because someone else ran with it.
My favorite critiques and design reviews are clear, to the point, and aimed at the work itself, focused on one thing: making it better. That kind of honesty only happens when the relationship is there first, so that’s what I build before anything else. Once the trust is real, it’s easier to focus on the work and improve it together, rather than defending it.
What I build with.
Design
Design systems & tokens · UI & interaction · Product & UX strategy · Research & usability testing · Brand & visual identity · Prototyping · Figma (expert)
Build
iOS · Swift / SwiftUI · Android · Kotlin / Compose · Web · React / HTML / CSS · Astro · Supabase · Firebase · Unity / SpriteKit · Claude Code · APIs & agents
Lead
Mentoring & design critique · Cross-functional influence · Design-to-eng collaboration · Roadmapping & prioritization · Stakeholder communication · Hiring & team-building
Design-first, but I build.
I work where design meets product meets engineering: thinking in systems, obsessing over details, and digging into feedback for root causes, not symptoms.
More about meLet’s make something worth shipping.
Whether you’re hiring a designer, building a team, or just want to talk product and craft, I’d like to hear from you.